Black ops zombies weapon,How to play songs and pack a punch.
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MoNsTaMaSh TheUniqueGame User -1
Posts : 45 Points : 19238015 Reputation : 9 Join date : 2011-04-08 Age : 27
Subject: Black ops zombies weapon,How to play songs and pack a punch. Fri 08 Apr 2011, 6:48 pm
YOU ARE VIEWING MONSTA POST If u have some videos on how to pap on all 4 zombies can u give me links please.
I didn’t copy and post. Zombie map "FIVE" secret Ok when you start off you will end up in 1 room (4 windows) and a hallway (2 windows). Now walk into the hallway and look for a Table with a red phone on it hold X until you hear the phone go dead. Do this with the other 2 phones and they are: Next to the power switch and the other one is in the Presidential room (you need to activate the 5 defcons) So there is 1 on each floor. After all 3 were successfully activated you will hear some music start to play and the music is "Wont Back Down by Pink and Eminem" Zombie Map "Kino Der Toten" secret
Meteorites: There are three meteorites in the map, which if all are used using the action button play the song "115", there is one in the room where you start, next to the barricade to the right of the upstairs barricade. It is hidden in a corner on a stand. The second is in the dressing room, in a little walled off area, it is glowing orange. The last is in the room upstairs from the alley, in a shelf next to a barricade.
List of Pack-a-punched Weapons Pistols
M1911 = Mustang & Sally- Becomes dual pistols that fire grenades semi-automatically.
Python = Cobra- Increased damage, recoil settles more quickly, each cylinder holds twice as many rounds.
CZ75 = Calamity- Increased damage, becomes full automatic, each mag holds an extra 5 rounds.
CZ75 Dual Wield = Calamity & Jane- Increased damage, both fire full-auto, both have 20 round mags, 0.5x more spare ammo.
Sub-Machine Guns MPK5 = MP115 Kollider- Bigger Magazine, More Damage.
AK47u = AK74fu2- Custom Red Dot, Bigger Magazine, More Damage.
PM63 = Tokyo & Rose- Dual Wield.
Spectre = Phantom- Increased damage, gets a custom reflex sight, 1.5x mag size, holds more spare ammo.
MPL = MPL-LF- Bigger Magazine, Custom Red Dot.
MP40 = The Afterburner- 64 Round Magazine, Slight rate of fire increase, Increased damage.
Light Machine Guns
HK21 = H115 Oscillator- Increased damage, each mag holds 25 more rounds, extra 100 spare ammo.
RPK = R115 Resonator- Increased damage, increased rate of fire, 0.25x extra rounds per mag, 0.25x extra spare rounds.
Famas = G16-GL35- Gets a custom red dot sight, increased damage, each mag holds 1.5x more ammo.
Galil = Lemantation- Increased damage, gets a custom red dot sight, almost double spare ammo.
AUG = AUG-50M3- Increased damage, adds a Masterkey attachment (shotgun, with 6 shells loaded and 30 spare), increased rate of fire, about 1.4x extra spare ammo.
FN FAL = EPC WN- Gets a custom red dot sight, increased damage, fires in 3-round bursts, each mag holds 1.5x more ammo, double spare ammo.
G11 = G115 Generator- Increased damage, fully automatic, scope has no sway any more.
Shotguns Olympia = Hades- Higher Power, Longer Range, Incendiary Rounds.
SPAZ-12 = SPAZ-24- Increased damage, increased rate of fire, faster reload speed (the reload animation loads all 24 shells by only putting in one), holds 3x as many shells, holds 3x more spare ammo.
HS10 = Typhoid & Mary- Increased damage, becomes dual HS-10s, both reload faster, each holds a couple more rounds than the regular HS-10 and spare ammo becomes a little more than doubled.
Stakeout = Raid- Bigger Magazine, Reloads 2 Shells at a time, Longer Range, Higher Damage with grip.
Sniper Rifles
Dragunov = D115 Disassembler- Increased damage, scope now has variable zoom.
L96A1 = L115 Isolator- Increased damage, scope now has variable zoom.
Launchers China Lake = China Beach- Increased damage, faster reload speed (the reload animation only requires reloading one grenade and 5 will be loaded), holds 5 rounds, double spare ammo.
M72 LAW = M72 Anarchy- Increased damage, now holds 10 rockets at once firing semi-auto with 2x spare ammo. https://www.youtube.com/watch?v=iDb_YgXdqyg&feature=relmfu Special Weapons Winters Howl = Winters Fury- Bigger Magazine, Longer Freeze Time, Increased damage.
Ray Gun = Porters X2 Ray Gun- Damage doubled, Spare ammo increased, Magazine capacity doubled.
Thundergun = Zeus Cannon- Doubled Magazine, Can Kill More Zombies with One Shot.
Ballistic Knife = The Krause Refibrillator- Increased damage, now holds 9 spare blades, shooting a downed ally with it will revive them (instant revival upon being hit).
Crossbow = Awful Lawton- Increased damage, now the rounds fired will attract zombies (just like Monkeys, though these explosive bolts explode a little sooner).
Here are the codes enjoy;
Enter "3ARC UNLOCK" to unlock zombie map "Five"
Enter "DOA" to unlock the "DEAD OPS ARCADE" after unlocked it can be selected in the "choose map" in zombie menu
HOW TO PACK A PUNCH ON FIVE
HOW TO PACK A PUNCH ON KINO.
HOW TO PACK A PUNCH ON ASCENSION.
Last edited by MoNsTa on Mon 11 Apr 2011, 5:14 pm; edited 6 times in total